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A powerful desire to invent and discover unique features and solutions

In-House R&D
This is the first time in the System Integrator Industry, in India, that a company has a full-fledged R&D facility located in-house. Globus as an organisation, specializes in two spheres/verticals of business. We are strong in the OPS room/Control room modernization projects and in the smart classroom for the education segment. As early as the year 2000 we felt the need for an in-house research and development facility which could immensely strengthen the core of our business. We felt, the main objectives of the facility would be to hunt for new products, to augment the lineup of products for integration projects, so that we are able to meet customer expectations and strive to meet their desires as well. We finally started this division in the year 2007. Since then there was no looking back. Apart from the above objective, the team was expected to add value to existing products so that end users get more out of their investment and to create new products.

Now, we have a team of highly capable engineers whose qualification include major in electronics & software with over 4 years' experience in research, headed by a team lead with over 10 years' experience in research and development of new products.

Some salient points that our R&D team has achieved till date are:
  • Globus is the first Indian company to have projectors registered in the DGS&D rate contract under its own brand. We have been importing components from the OEMs and assembling them in one of our factories in Dehradun, under license from the OEM. The R&D division enabled us to modify the on-chip firmware, to suit the product to Indian conditions.

  • On similar lines, we started with the assembly of interactive products under license from Interwrite Learning USA for assembly of their range of Interactive products in India. These products were already registered in the DGS&D rate contract as interactive products for the MS Windows range of OS. Our R&D division developed the competence to make them work in Linux OS. This made it possible for us, to have a separate segment of interactive products for the Linux OS where there was none before.

  • As an integral part of the modernization of OPS rooms, we are required to install Video Walls. A video wall is essentially a stacking of rear projection modules such that the individual resolution of each module is maintained, and the total assembly is a summation of the resolution of each module. These modules are called 'cubes'. The display resulting out of this stacking is a vivid extra-high resolution display where margins between the separate cubes are non-decipherable. But, to make this display work requires a much specialised machine, known as the video wall controller. This machine can accept inputs any number of data or video sources and allow the user to tile them in any which fashion on the video wall. This is a much specialised machine and a tuff one to make. There are only a handful of companies in the world who make these machines. We are the only ones in India who can make them! An achievement from our in-house R&D team.

  • In the education segment,if a teacher/presenter is using a projector and explaining the diagram in the display, it was taken for granted that he'll have to bear the projection in his face when he turns to address the class. Whenever he moves in front of the board, the image is blacked out. The people sitting in front have to bear the heat blast from the projector & the noise created by its cooling fans.

  • Our R&D team went to work & create the ClassStation, which is an Interactive Board with an integrated PC and a short throw/ultra short throw projector on a stand above the board. The result was minimum shadow created by the teacher, that too only when he is standing extremely close to the board. The heat & noise is out of reach and the PC being inbuilt into the board with Wired & wireless connectivity, the teacher can directly call the presentable material from his own PC/laptop in the staff room.

    a. As a development on this equipment, which had a pricy Interactive Board in it, we have now been able to make a small equipment that turns the display on a normal whiteboard or even the wall into an interactive screen.

    THE CLASSTATION WITH A NORMAL WHITEBOARD THAT CAN BE TURNED INTO AN INTERACTIVE BOARD


  • Coming back to the modern classroom environment again. Teachers from various disciplines and institutions came back to us with one common problem. They were tired of connecting so many cables before starting a class. More times than not, the requisite wire is missing or has a broken connector. The laptop & the projector never seem to see eye to eye in one go, they have to be coaxed & cajoled to work together. Presentation with audio is never heard properly, the teacher has to repeat the narration for the class, straining his already strained vocal chords. So our R&D team went to work once again, with a mandate to take care of all these issues and relieve the teacher of his pain so that he can concentrate on what he loves doing.

    We came up with an educational aid that is an integration of a PC and a Projection engine into one user friendly &beautiful looking apparatus. The entire design, testing & integration were done in-house. Since its creation, the product has gone through 4 generations of design updates&modification. There are some more updates on the way. Today it is one of the hot selling products of our company.

    THE PRODUCT IS NAMED THE MAGICSTUDIO

  • THE INTERACTIVE MODULE THAT CAN WORK WITH ANY PROJECTOR & ANY PROJECTION SURFACE

    We have been selling Electromagnetic Interactive Boards for quite a number of years now. It is a fantastic device that comes in two flavors, one for all versions of MS Windows, the other for Linux.It is probably the best Interactive board in the market today. But there is one downside to it, it seems prohibitively costly to some clients. Hence, we were on the lookout for a value for money device that can give the teacher/presenter the liberty of interaction on the display.

    To this, our R&D team responded with a small utility tool that comprises of a special camera and an interactive pen.